Rhodian Hoplites


Class: spearmen · Category: infantry · Men per unit: 40
Description
After the death of Kyros the Younger in 401 BC, the mercenary army he had employed, known as the "Ten Thousand”, found itself stranded in Asia Minor, surrounded by hostile forces and with their Cretan archers outranged by the Persian slingers. Xenophon, the newly elected commander of the Ten Thousand, remembered the Rhodian hoplites in his ranks and their expertise with the sling. He employed 200 of them to produce make-shift slings and lead bullets, which could be shot twice as far as the stones used by the Persians (Xen. Anab. 3.3.16-17). The following days, the Persian slingers and archers now found themselves outranged by the Rhodians and stopped harassing the Ten Thousand from afar (Xen. Anab. 3.4.16).
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 14 | ██████···· 60% |
| Defence | 44 | █████████· 85% |
| · armour | 10 | █████····· 54% |
| · defence skill | 29 | █████████· 91% |
| · shield | 5 | ██████···· 57% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 1,823 dn | ████······ 39% |
| Upkeep per turn | 667 dn | ██████···· 58% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | — | Charge bonus | 14 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 44 | — | Armour | 10 | — | Defence skill | 29 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -1 / -1 / -4 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 1 | Collision mass per man (1.0 is normal) | 1.12 | Spacing between men: close / loose | 1 × 1.05 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Rhodian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Rhodian | 0 |
