Sardinian Archers


Class: missile · Category: infantry · Men per unit: 40
Description
The Sardi tribes were the fiercely independent, indigenous inhabitants of Sardinia, who were deadly skirmishers and ambushers in their own rugged hills and forests.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 8 | █········· 9% |
| Charge bonus | 6 | ███······· 28% |
| Defence | 34 | ██████···· 55% |
| · armour | 5 | ████······ 35% |
| · defence skill | 26 | ████████·· 78% |
| · shield | 3 | ████······ 37% |
| Morale | 9 | ███······· 26% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 1,464 dn | ██········ 15% |
| Upkeep per turn | 536 dn | ███······· 25% |
| Turns to recruit | 3 |
Weapons
Its secondary attack is the stronger one: 10 against 8.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 8 | 10 | Charge bonus | 6 | 8 | Type | missile · archery | melee · blade | Damage | piercing | slashing |
| Projectile | arrow | — | Range | 120 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 34 | — | Armour | 5 | — | Defence skill | 26 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.98 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Sardinian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Direct Rule | Tier 2 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Sardinian area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Sardinian | 0 |
