RTR: Imperium Surrectum
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Sardinian Archers

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Sardinian Archers info cardSardinian Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The Sardi tribes were the fiercely independent, indigenous inhabitants of Sardinia, who were deadly skirmishers and ambushers in their own rugged hills and forests.

Stats

Rank in roster
Men per unit40███······· 30%
Attack8█········· 9%
Charge bonus6███······· 28%
Defence34██████···· 55%
· armour5████······ 35%
· defence skill26████████·· 78%
· shield3████······ 37%
Morale9███······· 26%
DisciplineNormal
TrainingHighly trained
Recruitment cost1,464 dn██········ 15%
Upkeep per turn536 dn███······· 25%
Turns to recruit3

Weapons

Its secondary attack is the stronger one: 10 against 8.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack810Charge bonus68Typemissile · archerymelee · bladeDamagepiercingslashing
Projectilearrow—Range120—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total34—Armour5—Defence skill26—Shield3—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.98Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Sardinians

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Sardinian0