Scythian Horse Archers


Class: missile · Category: cavalry · Men per unit: 32
Description
While it is true we have lost some of our old ways, even now many a common Scythian man is raised on horseback, with a bow in his hand. When the need arises, we shall call upon the Scythian Levy Horsemen. While they have no armour and are not trained to fight in formation, they are numerous, and they are expert bowmen. As long as these men are kept out of close combat, they will do us great service, raining clouds of arrows upon our hated enemies!
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 15 | ██████···· 64% |
| Defence | 16 | █········· 10% |
| · armour | 3 | ██········ 21% |
| · defence skill | 13 | █········· 13% |
| · shield | 0 | █········· 0% |
| Morale | 9 | ███······· 26% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,788 dn | ████······ 35% |
| Upkeep per turn | 684 dn | ██████···· 63% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 9 | Charge bonus | 15 | 15 | Type | missile · archery | melee · blade | Damage | piercing | slashing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 30 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 16 | — | Armour | 3 | — | Defence skill | 13 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | light horse | Ground: scrub / sand / forest / snow | 0 / 0 / -3 / 0 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Spacing between men: close / loose | 2.2 × 5.2 m / 3.96 × 7.28 m | Default ranks | 5 |
In battle: Can form Cantabrian circle · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex | Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · not Alanic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Scythian | 0 |
