RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it
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Steppe Cavalry

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Steppe Cavalry info cardSteppe Cavalry unit card

Class: heavy · Category: cavalry · Men per unit: 32

Description

When the Scythian horse archers have disrupted the enemy with their clouds of arrows, the job of charging in and breaking up their formations is left to the Scythian Riders -- these are wealthier native Scythians, fast and lightly armoured, but well-trained and experienced warriors. They ride close to the enemy and launch a volley of javelins, and then pull forth their armour-piercing axes and charge with brutal ferocity. Their large shields give them good protection, while their skill at close combat makes them dangerous indeed.

Stats

Rank in roster
Men per unit32██········ 23%
Attack11███······· 34%
Charge bonus23████████·· 80%
Defence27███······· 34%
· armour8█████····· 47%
· defence skill16███······· 28%
· shield3████······ 37%
Morale12██████···· 57%
DisciplineNormal
TrainingTrained
Recruitment cost2,108 dn█████····· 54%
Upkeep per turn806 dn████████·· 78%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1110Charge bonus2330Typethrown · archerymelee · bladeDamagepiercingslashing
Projectilejavelin—Range60—Ammunition7—PropertiesThrownArmour-piercing (counts only half the target's armour)

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total27—Armour8—Defence skill16—Shield3—

Condition and terrain

Hit points1Mountmedium horseGround: scrub / sand / forest / snow-1 / -1 / -4 / -1Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates2Spacing between men: close / loose2.2 × 5.2 m / 3.3 × 7.8 mDefault ranks5

In battle: Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Aorsi · Arshi · Chorasmia · Iazyges · Kucha · Rhoxolani · Royal Sarmatians · Royal Scythians · Saka · Siraces

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementTier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex
Any settlementTier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

ZoneProvinces
Scythian0