Venedic Infantry


Class: spearmen · Category: infantry · Men per unit: 60
Description
When and where the first Slavs emerged, remains a controversial and uncertain topic. A common theory is that they emerged somewhere around the Pripet Marshes – near Chernobyl – and for many centuries coexisted with Germanics, Sarmatians and their Baltic cousins; but occupying ecological niches spurned by those others, such as mountains, marshes and deep forests. Those circumstances would explain why the Slavs went unnoticed by Greco-Roman authors until the sixth century AD. Of course, tribes that would later be identified as Slavic, were known even earlier: Tacitus' recorded the Venedi already in AD 98, but rather typically he ended up classifying them as Germanic. After all, no Slavic category existed yet, and they could not have been Sarmatian, he argued, given that they fought on foot and carried shields.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 5 | █········· 0% |
| Charge bonus | 4 | ██········ 21% |
| Defence | 31 | █████····· 46% |
| · armour | 3 | ██········ 21% |
| · defence skill | 23 | ███████··· 65% |
| · shield | 5 | ██████···· 57% |
| Morale | 7 | █········· 10% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 1,528 dn | ██········ 18% |
| Upkeep per turn | 531 dn | ██········ 24% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 5 | — | Charge bonus | 4 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 31 | — | Armour | 3 | — | Defence skill | 23 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 7 / 0 / 6 / 0 | Charge distance | 30 | Formations | Horde |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.94 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex | Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Venedic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Venedic | 0 |
