RTR: Imperium Surrectum
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Levels at a glanceTrade PortShipwrightDockyardThe Cothon of CarthageTraits and retinue
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Ports

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4 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Trade Port → Shipwright → Dockyard → The Cothon of Carthage

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Trade Port2,5004townShipwrightShipwright6,0006cityDockyard
Dockyard12,50010large city—The Cothon of Carthage15,00012large city—

Costs in denarii, build time in turns.

Trade Port

Trade Port

A port brings trade and wealth to a settlement, and allows the construction of simple ships. Access to the sea is vital for all long distance trade. The sea lanes are the true highways of the world, and carrying goods by ship is the only way to move them cheaply enough to make a profit. Indeed, it is usually cheaper and quicker to send a cargo halfway across the world by sea than to the next city in a cart!

Militarily, ports are important because they have the men and equipment needed to build a fleet.

Cost2,500 denariiBuild time4 turnsMinimum settlementtownUpgrades toShipwright

Requirements: all of these must hold before this level can be built.

What it does

Show 17 effects that apply only in some circumstances

Recruitment: unlocks 4 units. Which of them you can actually raise depends on your faction, your government and the region.

  • Biremes (3 experience)
  • Boats (3 experience)
  • Large Boats (3 experience)
  • Triremes (3 experience)

Shipwright

Shipwright

A shipwright can build the warships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement.

As a port grows wealth flows into the town, and all manner of goods become available to the people.

Militarily, the improvements in ship-building usually lead to better ship-handling and tactics.

Cost6,000 denariiBuild time6 turnsMinimum settlementcityUpgrades toDockyard

Requirements: all of these must hold before this level can be built.

What it does

Show 29 effects that apply only in some circumstances

Recruitment: unlocks 5 units. Which of them you can actually raise depends on your faction, your government and the region.

  • Biremes (3 experience)
  • Boats (3 experience)
  • Large Boats (3 experience)
  • Quinquiremes (3 experience)
  • Triremes (3 experience)

Dockyard

Dockyard

A Dockyard has the equipment and skilled craftsmen needed to construct the largest and most advanced warships afloat, while the port can speedily handle many merchant vessels.

The city's merchants can easily send their cargoes to any port in the world, adding greatly to the wealth of the city and in return exotic goods from all over the world pass through the docks.

The Dockyard can produce any warship required by the fleet, and even provide the crews of slave rowers required by these large and powerful ships.

Cost12,500 denariiBuild time10 turnsMinimum settlementlarge city

Requirements: all of these must hold before this level can be built.

What it does

  • trade fleet of 3
Show 28 effects that apply only in some circumstances

Recruitment: unlocks 5 units. Which of them you can actually raise depends on your faction, your government and the region.

  • Biremes (3 experience)
  • Boats (3 experience)
  • Large Boats (3 experience)
  • Quinquiremes (3 experience)
  • Triremes (3 experience)

The Cothon of Carthage

The Cothon of Carthage

A unique Dockyard suitable for a sea-trading empire

Carthage is one of the greatest ports in the known world and it shows. Its protected harbour is the envy of any sea-faring people. The rectangular outer harbour is protected by a seawall with only a narrow opening for ships to pass, this opening can be closed with a boom if needed. This large, well equipped, outer harbour is used for trading vessels.

The circular inner harbour used for Carthage's navy is even more impressive, only accessible from the outer harbour and through another easily defensible opening it safely harbour Punic naval might. In the centre there is an island that houses the admirals headquarters, while all along the island and the outer ring of the harbour war galleys can be stored in sheds, with slipways allowing them to put to sea whenever needed. Above these sheds are warehouses holding enormous stores of naval equipment.

Cost15,000 denariiBuild time12 turnsMinimum settlementlarge city

Requirements: no faction you can play is able to build this level.

What it does

  • trade fleet of 3
  • -12 taxable income
Show 24 effects that apply only in some circumstances

Recruitment: unlocks 5 units. Which of them you can actually raise depends on your faction, your government and the region.

  • Biremes (3 experience)
  • Boats (3 experience)
  • Large Boats (3 experience)
  • Quinquiremes (3 experience)
  • Triremes (3 experience)

Traits and retinue

Traits

TraitBuildingPointsChanceTraitBuildingPointsChanceTraitBuildingPointsChance
AdministratorTrade Port or above+2100%Apprentice TraderTrade Port or above+1100%Massalian Naval TraditionShipwright or above+1100%
Phoenician Naval TraditionShipwright or above+1100%Publicani - Minority Share Tax FarmerTrade Port or above+110%Rhodian Naval TraditionShipwright or above+1100%
Tyrian AdmiralShipwright or above+15%

Retinue

MemberBuildingChanceMemberBuildingChanceMemberBuildingChanceMemberBuildingChance
Antigonus of CarystusTrade Port or above40%Eudoxus of CyzicusDockyard or above40%FishermanTrade Port or above2%Garum ChefTrade Port or above1%
Grain Merchantabove Trade Port1%Grain Speculatorabove Trade Port1%Hannibal the RhodianShipwright or above40%HippalusTrade Port or above40%
MerchantTrade Port or above1%Old SeadogShipwright or above3%Phoenician ShipwrightShipwright or above10%PolyxenidasDockyard or above40%
Priest of HaurvatatShipwright or above7%Priest of HaurvatatShipwright or above2%Priest of NeptuneShipwright or above2–7%Priest of NeptuneShipwright or above7%
Priest of NiordShipwright or above2%Priest of PontusShipwright or above2%Priest of ProteusShipwright or above2%Priest of ThamigasadosShipwright or above7%
Priest of ThamigasadosShipwright or above2%Priest of YammShipwright or above5%Priestess of AmphiriteShipwright or above2%Priestess of NabiaShipwright or above2%
Priestess of TsovinarShipwright or above2%Rhodian CartographerShipwright or above2%Salt TraderTrade Port or above2%ShipwrightShipwright or above3%
Silver MerchantShipwright or above1%Spice MerchantTrade Port or above1%Syracusan ShipwrightShipwright or above2%