Factions
10 factions are Iberian, holding 11 settlements at the start of the campaign (1.8% of the map).
What its factions believe
All 10 of its factions follow the same belief.
| Belief | Factions | Who | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | Oretani, Arse, Asta, Basti, Carmo, Edeta, Ilergetes, Ilici, Lacetani, Sardinians |
Buildings Iberian factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).
Bonuses for being Iberian
These apply only when the owner is *not* Iberian:
| Effect | Where | Effect | Where | ||||
|---|---|---|---|---|---|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) | public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
Agents and forts
What it costs a Iberian faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
