RTR: Imperium Surrectum
edit new page
Starting settlementsHomelandStarting diplomacyStarting charactersReformsUnits you can recruit
RIS wiki › RIS Light › factions

Carmo

← all factions · wiki index

Starting territory of Carmo, with its neighbours

Carmo

Starting settlements

Carmo begins with 1 settlement and 3,500 manpower.

SettlementRegionSizeManpowerAlready built
Carmo (capital)Turdetaniatown3,5007 buildings
What is already built in each settlement

Carmo, in Turdetania: Governor's House, Homeland, Region Information Scroll, Local Barter, Irrigation Ditches (Crops), Training Grounds, Cisterns (Sanitation)

Starting diplomacy

Carmo begins the campaign with no allies, no trade agreements and no wars.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Reforms

Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Units you can recruit

The same as in the main campaign.

Homeland

Carmo's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Homeland of Carmo

Turdetania

Starting characters

NameRoleAgeNameRoleAge
AkilGeneral44BituitusGeneral23