RTR: Imperium Surrectum
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FactionsWhat its factions believeBonuses for being Western HellenisticAgents and forts
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Western Hellenistic

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5 factions · 14 settlements at the start

Factions

5 factions are Western Hellenistic, holding 14 settlements at the start of the campaign (2.4% of the map). One of them is not playable; see factions you cannot play.

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Antigonid Kingdom8 Macedonian Bosporans3 Bosporan
Epirus2 Epirote Pergamon1 Macedonian
Hellenistic Rebels— Macedonian

What its factions believe

Its factions follow 3 different beliefs: a culture does not decide a faction's religion.

BeliefFactionsWhoBeliefFactionsWhoBeliefFactionsWho
Macedonian3Antigonid Kingdom, Pergamon, Hellenistic Rebels Bosporan1Bosporans Epirote1Epirus

Bonuses for being Western Hellenistic

These bonuses apply in a settlement only when its owner is Western Hellenistic.

EffectWhereEffectWhereEffectWhereEffectWhere
Bosporan belief +1Court of Law (Civic)Epirote belief +1Court of Law (Civic)Bosporan belief +2Magnificent Court of Law (Civic)Epirote belief +2Magnificent Court of Law (Civic)

And these apply only when the owner is *not* Western Hellenistic:

EffectWhereEffectWhereEffectWhereEffectWhere
public order (happiness) +2Baking Guild (Urban)taxable income +10Baking Guild (Urban)trade income +1Baking Guild (Urban)public order (happiness) +2Brewing Quarter (Urban)
population growth +1Brewing Quarter (Urban)taxable income +6Brewing Quarter (Urban)trade income +1Brewing Quarter (Urban)public order (law) +2 to +3Court of Law (Civic)
public order (happiness) +6Great Theatre (Leisure)public order (law) +2 to +3Magnificent Court of Law (Civic)public order (happiness) +2Paradise of Daphnepublic order (happiness) +5Theatre (Leisure)

Agents and forts

What it costs a Western Hellenistic faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn