Starting settlements
Musulamii begins with 2 settlements and 6,550 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Castrum Gaetulorum (capital) | Gaetulia | town | 2,800 | 4 buildings | Miglis | Gaetulia Septentrionalis | town | 3,750 | 4 buildings |
What is already built in each settlement
Castrum Gaetulorum, in Gaetulia: Governor's House, Homeland, Training Grounds, Region Information Scroll
Miglis, in Gaetulia Septentrionalis: Governor's House, Homeland, Region Information Scroll, Training Grounds
Starting diplomacy
Musulamii begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Musulamii's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Niptasan | General | 46 | Yutpan | General | 20 |


