Starting settlements
Musulamii begins with 2 settlements and 3,900 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Castrum Gaetulorum (capital) | Gaetulia | large town | 2,000 | 9 buildings | Miglis | Gaetulia Septentrionalis | town | 1,900 | 5 buildings |
What is already built in each settlement
Castrum Gaetulorum, in Gaetulia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Local Market, Basic Armoury, Water Covenants (Husbandry), Shrine, Horse Trainer (Rural)
Miglis, in Gaetulia Septentrionalis: Governor's House, Homeland, Region Information Scroll, Date Palm Plantation (Rural), Nomad Communal Herding (Husbandry)
Homeland
Musulamii's homeland is 5 regions. Only there can it install the Homeland government (more on homelands).

Gaetulia · Gaetulia Septentrionalis · Melanogaetulia · Musulamia · Nicivia-Suburburia
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Niptasan | General | 46 | Yutpan | General | 20 |
Starting diplomacy
Musulamii begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


