Government (governor)
5 levels, each replacing the one before it: you upgrade in place rather than building alongside.
Governor's House → Governor's Villa → Governor's Palace → Pro-Consul's Palace → Imperial Palace
Levels at a glance
| Level | Cost | Build time | Minimum settlement | Upgrades to | Level | Cost | Build time | Minimum settlement | Upgrades to | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Governor's House | 1,600 | 2 | any | Governor's Villa | Governor's Villa | 3,200 | 4 | town | Governor's Palace | ||
| Governor's Palace | 6,400 | 6 | large town | Pro-Consul's Palace | Pro-Consul's Palace | 12,800 | 8 | city | Imperial Palace | ||
| Imperial Palace | 19,000 | 10 | large city | — |
Costs in denarii, build time in turns.
Governor's House

The Governor's House is the controlling hub of the settlement, and the basis of all state power. Without firm Roman government, nothing else can develop.
The Governor's House is the centre for all administrative functions in a settlement. This is the power of the Roman state made real for the people who live here.
The administrator based here collects taxes, issues instructions to improve the settlement and manages the small day-to-day business of an empire.
While not exactly luxurious, the Governor's House is usually the best building in the settlement. Competition for an invitation to dinner is often fierce, and the locals also try to build their own houses close by so that some Roman prestige rubs off on them!
| Cost | 1,600 denarii | Build time | 2 turns | Upgrades to | Governor's Villa |
What it does
Show 5 effects that apply only in some circumstances
- allows recruiting Diplomats, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here and this settlement is your capital
- up to 3 Diplomats can be recruited in this settlement, only when this settlement is your capital
- +199 public order (happiness), only when the region is Terra Incognita or Tonelandia
- -50 population growth, only when the region is Terra Incognita or Tonelandia
- -50 taxable income, only when the region is Terra Incognita or Tonelandia
Governor's Villa

The Governor's Villa is the centre of the settlement: the place where important decisions are made. It brings a small touch of class to a town and allows further development.
The Governor's Villa is the place where important decisions are made, and it gives the locals a taste of Roman grandeur. It also serves as a training ground in basic politics and the uses of power. The Villa is also a sign that Roman influence is permanent and secure.
The Villa allows development in a settlement to begin in earnest, as it marks the town as a place where investments are worthwhile. Improvements to existing structures and new building projects are now possible.
| Cost | 3,200 denarii | Build time | 4 turns | Minimum settlement | town | Upgrades to | Governor's Palace |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
Show 2 effects that apply only in some circumstances
- allows recruiting Diplomats, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here and this settlement is your capital
- up to 3 Diplomats can be recruited in this settlement, only when this settlement is your capital
Governor's Palace

The Governor's Palace is an important centre of political power, and a deliberately impressive symbol of Roman might and authority.
A Governor's Palace is a deliberately impressive symbol of Roman political might and authority. Its grandeur shows the locals the benefits of Roman rule and the futility of rebellion. Because it is a major centre of government, diplomats receive training here too.
The Palace allows further development to continue in the settlement around it, as the town becomes a place that attracts wealth and influence. The finer things in life - such as entertainment and education - become available as a result. Improvements to existing structures and new, advanced building projects can now be carried out.
| Cost | 6,400 denarii | Build time | 6 turns | Minimum settlement | large town | Upgrades to | Pro-Consul's Palace |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
Show 3 effects that apply only in some circumstances
- allows recruiting Diplomats, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here and this settlement is your capital
- up to 3 Diplomats can be recruited in this settlement, only when this settlement is your capital
- +1 public order (law), only when Purple Dye Exports (Industry) is built somewhere in your empire
Pro-Consul's Palace

The Pro-Consul's Palace is an unmissable symbol of Roman might and authority. Those who live in its shadow can have no doubts as to who is in charge.
A Pro-Consul's Palace is unmissable as a symbol of Roman authority. The building's size and luxury are intended to impress everyone in a city. The bureaucrats based here collect taxes, manage improvements to the city and efficiently carry out all the business of empire.
A Pro-Consul's Palace allows advanced development, as the most costly building projects can be undertaken. All aspects of life within the city can be improved: religious, military and economic.
| Cost | 12,800 denarii | Build time | 8 turns | Minimum settlement | city | Upgrades to | Imperial Palace |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
Show 3 effects that apply only in some circumstances
- allows recruiting Diplomats, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here and this settlement is your capital
- up to 3 Diplomats can be recruited in this settlement, only when this settlement is your capital
- +1 public order (law), only when Purple Dye Exports (Industry) is built somewhere in your empire
Imperial Palace

The Curia is the ultimate expression in marble and stone of Roman authority.
The Curia, or Senate House, in Rome is the ultimate expression in marble and stone of Roman authority. Here on the forum the meaning of the phrase Senatus Populusque Romanus is made clear, the people outside busy themselves in everyday business whereas inside the Senators steer Rome towards world power. Those who live beneath its walls can have no doubt as to where power lies, while those inside control every aspect of the city. The largest of provincial cities have their own cities councils and their own Curia buildings.
The Curia allows the most advanced construction in a city, allowing magnificent buildings to be built.
| Cost | 19,000 denarii | Build time | 10 turns | Minimum settlement | large city |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
Show 3 effects that apply only in some circumstances
- allows recruiting Diplomats, only when Dependency, Indirect Rule, Direct Rule or Homeland is built here and this settlement is your capital
- up to 3 Diplomats can be recruited in this settlement, only when this settlement is your capital
- +1 public order (law), only when Purple Dye Exports (Industry) is built somewhere in your empire
Traits and retinue
Traits
| Trait | Building | Points | Chance | Trait | Building | Points | Chance | Trait | Building | Points | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Administrator | above Governor's Palace | +1 | 4% | Astynomos | Pro-Consul's Palace or above | +1 | 3% | Chief Magistrate | below Governor's Palace | +1 | 100% |
| Chief Magistrate of the Etruscan Republic | Governor's Palace or above | +1 | 100% | City Officials | Governor's Palace or above | +1 | 5% | Clueless Tactician | Governor's House | +1 | 1% |
| Ecclesia | Imperial Palace | +1 | 100% | Enjoys Urban Life | Governor's Palace or above | +1 | 5% | Episemos Elegktes Nomismaton | Imperial Palace | +2 | 12% |
| Homesick Administrator | Governor's Villa or below | +1 | 1% | Ignorant | Governor's House | +1 | 1% | Indifferent Builder | Governor's House | +1 | 1% |
| Inept Politician | Governor's House | +1 | 1% | Jurist | Imperial Palace | +1 | 1% | Mausoleum Builder | Imperial Palace | +1 | 2% |
| Mints New Coins | Governor's Palace or above | +1 | 5% | Mocked by the Locals | Governor's Palace or above | +1 | 5% | Optimate Sympathiser | Pro-Consul's Palace or above | +1 | 30% |
| Optimate Sympathiser | Imperial Palace | +1 | 25–100% | Overworked Barracks | below Governor's Palace | +1 | 1% | Overworked Barracks | Governor's Palace | +1 | 1% |
| Rational Beliefs | Governor's House | +1 | 2% | Restrained | Governor's House | +1 | 1% | Siton | Imperial Palace | +2 | 12% |
| Stern | Governor's House | +1 | 2% | Struggling City | below Governor's Palace | +1 | 1% | Struggling City | Governor's Palace | +1 | 1% |
| Struggling City | Pro-Consul's Palace | +1 | 1% | Taste for Government | above Governor's Palace | +1 | 1% |
Retinue
| Member | Building | Chance | Member | Building | Chance | Member | Building | Chance | Member | Building | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Architect | Pro-Consul's Palace or above | 2% | Artist | Governor's Villa or above | 3% | Barbarian Hostage | Governor's Palace or above | 2% | Brehon | Governor's Palace or above | 2% |
| Carnifex | Governor's Palace or above | 4% | Carnute | Pro-Consul's Palace | 1% | Cathbad | Pro-Consul's Palace | 1% | Cauldron | Governor's Palace or above | 2% |
| Chares of Lindos | Pro-Consul's Palace or above | 40% | Civilized Emissary | Governor's Palace or above | 2% | Deimachus | Pro-Consul's Palace or above | 40% | Diviciacus | Pro-Consul's Palace | 40% |
| Druidic Doctor | Pro-Consul's Palace | 1% | Dyshomilos | Governor's House or above | 1% | Elderly Spinster "Aunt" | above Pro-Consul's Palace | 1% | Epigonus of Pergamum | Imperial Palace or above | 40% |
| Equestrian | Governor's Palace or above | 2% | Ex Auxillia Commander | Pro-Consul's Palace or above | 3% | Gaius Marius | Imperial Palace | 100% | Gardener | Imperial Palace or above | 2% |
| Greek Architect | Governor's Palace or above | 1% | Greek Armourer | Governor's Palace or above | 1% | Idiot Savant | Governor's Palace or above | 1% | Judge | Pro-Consul's Palace or above | 3% |
| Lycortas of Megalopolis | Pro-Consul's Palace or above | 40% | Magistrate | Governor's Palace or above | 4% | Marcus Porcius Cato Censorius | Pro-Consul's Palace or above | 40% | Marian Legion Instructor | Imperial Palace | 3–100% |
| Mistress | Governor's Palace or above | 1% | Orator | Imperial Palace or above | 3% | Pet Idiot | Governor's House | 1% | Priestess of Athena | Pro-Consul's Palace or above | 7% |
| Renowned Courtesan | Pro-Consul's Palace or above | 4% | Scribe | Imperial Palace or above | 3% | Sculptor | Pro-Consul's Palace or above | 1–3% | Siege Engineer | Governor's Palace or above | 2% |
| Silk Merchant | Governor's Palace or above | 1% | Spice Merchant | Governor's Palace or above | 1% | Tax Farmer | Pro-Consul's Palace or above | 2% | Tender of the Royal Backside | Pro-Consul's Palace or above | 1% |
| Tertia | Pro-Consul's Palace or above | 4% | Tribune of the Plebs | Pro-Consul's Palace or above | 2% | Volumnia Cytheris | Pro-Consul's Palace or above | 4% | Wise Man | Governor's Villa or below | 1% |
| Wrestler | Governor's Palace or below | 2% |
