RTR: Imperium Surrectum
edit new page
StatsWho can recruit it
RIS wiki › RIS Light › units

Indian Javelinmen

← all units · wiki index

Indian Javelinmen info cardIndian Javelinmen unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack10██········ 19%
Charge bonus1█········· 4%
Defence12█········· 4%
· armour1█········· 0%
· defence skill11█········· 6%
· shield0█········· 0%
Morale4█········· 0%
DisciplineLow
TrainingUntrained
Recruitment cost705 dn█········· 0%
Upkeep per turn258 dn█········· 7%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack105Charge bonus11Typethrown · archerymelee · bladeDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total12—Armour1—Defence skill11—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow8 / 0 / 8 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.82Spacing between men: close / loose1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

Where Indian Javelinmen can be recruited

ZoneProvinces
Indian18