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Isaurian Marauders

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Isaurian Marauders info cardIsaurian Marauders unit card

Class: light · Category: infantry · Men per unit: 40

Description

The Isaurian Marauders are light infantry skirmishers, equipped with javelins for ranged attacks and machaira swords for close combat. They wear Phrygian caps, with the occasional looted Samnite-Attic helmet for the more fortunate among them, and are protected by round oxhide shields. These rugged mountain warriors excel in ambushes, surprise attacks, and guerrilla warfare, using their mastery of difficult terrain to harass and outmanoeuvre their foes. However, their effectiveness diminishes on the open plains, where their lack of discipline and reliance on mobility leaves them vulnerable.

Historical background

The Isaurians were fierce mountain warriors from the rugged southern Anatolian region of Isauria. Their homeland, characterised by the treacherous Taurus Mountains, shaped their guerrilla tactics and resilience in combat. Strabo identifies the Isaurians as inhabitants of "Isaurica", centred around Isaura Old and Isaura New. While culturally and linguistically connected to Lycaonia, their mountainous isolation fostered a unique identity (Callander, ‘Studies in Anatolian Geography’ (1927), pp. 237–240). They were infamous for their predatory raids on coastal settlements and inland provinces, often eluding pursuit thanks to their agility and knowledge of the terrain. Cicero vividly describes their methods:

"As even wild animals, when warned by hunger, generally return to the place where they were once fed, so they all, swooping like a whirlwind down from their steep and rugged mountains, made for the districts near the sea; and hiding themselves there in pathless lurking-places and defiles as the dark nights were coming on—the moon being still crescent and so not shining with full brilliance—they watched the sailors. And when they saw that they were buried in sleep, creeping on all fours along the anchor-ropes and making their way on tiptoe into the boats, they came upon the crew all unawares, and since their natural ferocity was fired by greed, they spared no one, even of those who surrendered, but massacred them all and without resistance carried off the cargoes, led either by their value or by their usefulness." (Amm. 14.2.2)

The Isaurians also demonstrated resilience in sieges, notably in 323 BCE when the inhabitants of Isaura Old burned their city rather than surrender to Perdiccas, regent of Alexander the Great (Diod. Sic. 18.22). Ammianus Marcellinus (14.2) also underscores their adeptness in mountain combat, where their agility and intimate knowledge of rugged terrain allowed them to evade and overpower pursuing forces. However, when cornered on flat ground, the Isaurians’ limitations became apparent: "[...] they were allowed neither to stretch out their right arms nor poise their weapons [...] but they were slaughtered like defenceless sheep". Their defiance of external control often brought the Isaurians into conflict with larger powers. In the 1st century BCE, Publius Servilius Vatia ‘Isauricus’ conducted a campaign to subdue them, earning his cognomen after incorporating Isaura and its territories into the Roman province of Cilicia (Diod. Sic. 18.22.1–2). Even under Roman rule, they retained a fierce independence, with their territory later folded into the province of Galatia under Augustus (Feld, Barbarische Bürger (2005), p. 12). These warriors remained an enduring symbol of resistance, contributing soldiers to Roman armies while continuing their sporadic banditry and rebellions. Their dual reputation as fearsome raiders and valuable recruits reflects their complexity as both a menace and a resource in the ancient world.

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus9███······· 33%
Defence25███······· 28%
· armour2█········· 13%
· defence skill20█████····· 48%
· shield3████······ 37%
Morale11████······ 39%
DisciplineImpetuous (may charge without orders)
TrainingTrained
Recruitment cost1,594 dn██········ 23%
Upkeep per turn583 dn████······ 36%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1110Charge bonus911Typethrown · blademelee · bladeDamagepiercingslashing
Projectilejavelin—Range50—Ammunition4—PropertiesUsed just before charging into combat · thrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total25—Armour2—Defence skill20—Shield3—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.84Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Very good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)

Areas of recruitment

Where Isaurian Marauders can be recruited

ZoneProvinces
Isaurian1