RTR: Imperium Surrectum
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Kushite Light Cavalry

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Kushite Light Cavalry info cardKushite Light Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 30

Stats

Rank in roster
Men per unit30█········· 8%
Attack10██········ 19%
Charge bonus15██████···· 64%
Defence15█········· 8%
· armour1█········· 0%
· defence skill14██········ 18%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingTrained
Recruitment cost1,344 dn█········· 11%
Upkeep per turn541 dn███······· 26%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack106Charge bonus1521Typethrown · archerymelee · bladeDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total15—Armour1—Defence skill14—Shield0—

Condition and terrain

Hit points1Mountlight horseGround: scrub / sand / forest / snow0 / 0 / -4 / 0Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Spacing between men: close / loose2.2 × 5.2 m / 3.96 × 7.28 mDefault ranks5

In battle: Can form Cantabrian circle · Very good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Axum · Kush · Nigirians

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

Where Kushite Light Cavalry can be recruited

ZoneProvinces
Ethiopian21