Latin Cohort
Class: heavy · Category: infantry · Men per unit: 40
Reforms: Unlocked by Polybian Reform · Older units become this one with Polybian Reform · No longer recruitable after A New Man: Gaius Marius (switched off) · Becomes a newer unit with The Late Republican Reforms
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 12 | ████······ 42% |
| Defence | 41 | ████████·· 76% |
| · armour | 11 | ██████···· 64% |
| · defence skill | 25 | ███████··· 74% |
| · shield | 5 | ██████···· 57% |
| Morale | 12 | ██████···· 57% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 1,552 dn | ██········ 20% |
| Upkeep per turn | 568 dn | ███······· 33% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 13 | Charge bonus | 12 | 14 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | pilum_early | — | Range | 40 | — | Ammunition | 2 | — | Properties | Armour-piercing (counts only half the target's armour) · used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 41 | — | Armour | 11 | — | Defence skill | 25 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.25 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Good stamina
Who can recruit it
No faction has this on its core roster: it can be raised only in the provinces below.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (1)
| Building | Also requires | ||||||
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · Polybian Reform |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Latin | 1 |
