Median Spearmen


Class: spearmen · Category: infantry · Men per unit: 40
Description
The lands of the East have seen many Empires come and go, and now the air is more tumultuous than ever with the coming of the Macedonian successor factions. These men's homes have over the years been ruled by Assyrians, Babylonians, Persians, Alexander the Great, and now the splinter kingdoms of the latest conqueror's Empire have control of these men as part of their fighting forces. Initially developed for chasing down unorganised tribal armies on the plains of Asia, they still do that job extremely effectively, although it is hard to find tribes in Mesopotamia any more since the Macedonians arrived. They also appear frequently in the armies of the Parthians, Pontics and Armenians.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 9 | █········· 13% |
| Charge bonus | 9 | ███······· 33% |
| Defence | 36 | ██████···· 61% |
| · armour | 8 | █████····· 47% |
| · defence skill | 25 | ███████··· 74% |
| · shield | 3 | ████······ 37% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,670 dn | ███······· 30% |
| Upkeep per turn | 611 dn | █████····· 45% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 9 | — | Charge bonus | 9 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 36 | — | Armour | 8 | — | Defence skill | 25 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -2 / -1 / -4 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.97 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina
Who can recruit it
A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:
Aradus · Atropatene · Characene · Hasmoneans · Osrhoene · Persis · Sidon · Tyre
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Median | 4 |
