Nubian Cavalry


Class: missile · Category: cavalry · Men per unit: 30
Description
Nubian cavalry are lightly equipped raiders who are perfect for flanking attacks on an enemy line. They are recruited into the service of the Pharaoh from the upper reaches of the Nile. They are superb horsemen, proud and independently minded. Nubians do not wear armour, but then this is only to be expected among people from such a hot, harsh climate, but they carry good war gear otherwise: a shield, a spear for the initial charge, and a sword so that they can fight effectively in close combat.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 | █········· 8% |
| Attack | 9 | █········· 13% |
| Charge bonus | 15 | ██████···· 64% |
| Defence | 18 | ██········ 15% |
| · armour | 1 | █········· 0% |
| · defence skill | 14 | ██········ 17% |
| · shield | 3 | ████······ 37% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,602 dn | ██········ 24% |
| Upkeep per turn | 645 dn | █████····· 51% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 9 | 6 | Charge bonus | 15 | 21 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 120 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 18 | — | Armour | 1 | — | Defence skill | 14 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Mount | light horse | Ground: scrub / sand / forest / snow | -1 / 0 / -7 / 0 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Spacing between men: close / loose | 2 × 4.8 m / 3.6 × 6.72 m | Default ranks | 5 |
In battle: Good stamina
Who can recruit it
No faction has this on its core roster: it can be raised only in the provinces below.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (1)
| Building | Also requires | ||||||
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Ethiopian | 23 |
