Outsider Slinger Rabble


Class: missile · Category: infantry · Men per unit: 40
Reforms: Unlocked by Military innovations have arrived!, Rise of the Warbands
Description
Slingers joined the Batavian revolt, they appear to have been among the reinforcements Julius Civilis brought in from across the Rhine. Given symbolic importance of the framea, it seems likely that men armed with slings instead were not full members of the nation they served.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 6 | █········· 3% |
| Charge bonus | 0 | █········· 0% |
| Defence | 10 | █········· 1% |
| · armour | 1 | █········· 0% |
| · defence skill | 9 | █········· 3% |
| · shield | 0 | █········· 0% |
| Morale | 5 | █········· 4% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 936 dn | █········· 3% |
| Upkeep per turn | 325 dn | █········· 10% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 6 | 2 | Charge bonus | 0 | 0 | Type | missile · archery | melee · simple | Damage | blunt | piercing |
| Projectile | stone | — | Range | 150 | — | Ammunition | 35 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 10 | — | Armour | 1 | — | Defence skill | 9 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.82 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 14 factions, each able to raise it anywhere they hold the right building:
Bastarnae · Chatti · Chauci · Cherusci · Cimbri · Frisii · Gothones · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Suebi · Sugambri
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Rise of the Warbands · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Rise of the Warbands · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex · Rise of the Warbands |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Germanic | 23 |
