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Scythian Archers

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Scythian Archers info cardScythian Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

It is said that every Scythian is a bowman, and these native Scythian Archers are proof of this. They are rough men, undisciplined, not well-trained as warriors, but excellent hunters and ambushers. Though they cannot fight well in close combat, they are good bowmen and, if used properly, will be a valuable addition to our hosts.

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus3██········ 16%
Defence15█········· 8%
· armour3██········ 21%
· defence skill12█········· 9%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingUntrained
Recruitment cost1,635 dn███······· 26%
Upkeep per turn568 dn███······· 33%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack116Charge bonus33Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition30—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total15—Armour3—Defence skill12—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.83Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Royal Scythians

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (3)

Areas of recruitment

Where Scythian Archers can be recruited

ZoneProvinces
Scythian32