Scythian Noble Cavalry


Class: missile · Category: cavalry · Men per unit: 32
Description
The elite of the elite -- the nobles of the Royal Scythian tribe ride forth upon the best horses, bearing the highest quality weapons and armour, and convinced above all else of one thing: that they cannot be defeated in battle. These men train for war every day of their lives. They are expert bowmen, and even better lancers. They do not know fear. Their horses are armoured and well used to battle. Like the Scythian Guard, their status as Royal Scythians is an inspiration to all nearby troops. When everything hangs in the balance, when the battle seems lost, the charge of the Royal Scythians will turn the tide in our favour.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 26 | ████████·· 83% |
| Defence | 30 | ████······ 43% |
| · armour | 16 | █████████· 90% |
| · defence skill | 14 | ██········ 18% |
| · shield | 0 | █········· 0% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 3,567 dn | █████████· 90% |
| Upkeep per turn | 1,364 dn | ██████████ 98% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 10 | Charge bonus | 26 | 31 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 30 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 30 | — | Armour | 16 | — | Defence skill | 14 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | half armoured horse | Ground: scrub / sand / forest / snow | -4 / -1 / -7 / -1 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3.6 × 6.72 m | Default ranks | 5 |
In battle: Can form Cantabrian circle · Good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Scythian | 32 |
