Syrian Archers


Class: missile · Category: infantry · Men per unit: 40
Description
These excellent archers come originally from Syria which has been famous for its archers for centuries. Discipline and excellent training are their main strenght in battle as they wear down the enemy at a long distance with their reflexive bows. Such skills cannot go unnoticed and make them a desired addition to any army. Although equipped with scale armour and helmets, they cannot be expected to fight well in melee. These soldiers are best suited for ranged combat and thus will require some protection of other troops.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 5 | ███······· 26% |
| Defence | 24 | ███······· 27% |
| · armour | 11 | ██████···· 64% |
| · defence skill | 13 | █········· 13% |
| · shield | 0 | █········· 0% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,815 dn | ████······ 39% |
| Upkeep per turn | 664 dn | ██████···· 57% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 6 | Charge bonus | 5 | 5 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 24 | — | Armour | 11 | — | Defence skill | 13 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 1 | Collision mass per man (1.0 is normal) | 1.19 | Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
No faction has this on its core roster: it can be raised only in the provinces below.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (1)
| Building | Also requires | ||||||
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Syrian area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Syrian | 11 |
