Volcaean Axemen


Class: heavy · Category: infantry · Men per unit: 40
Description
The axe is a weapon with tremendous striking power. A sharp and heavy bladed edge gives each swing, regardless of speed, a degree of bludgeoning force, causing the weapon to be more useful than a sword in terms of cracking through the protection of armours and shields. Unlike other wealthy Gallic Celts who have moved on to La Tene style chain mail, the Volcae axemen favour the older style scale mail and a bronze dagger of the Halstatt era. Still the equipment the Volcae march into battle with still gives great protection against other heavy infantry opponents. Only the elite warriors of the enemy would pose a hard time for this warrior, as they usually have strenuous training to complement their abilities in battle. The Volcae warrior is a professional in the eyes of his people, and he will fight for them until he wins or draws his last breath. The Volcae tribal name translates literally as "wolves," implying raiding warriors. This comparison could reasonably allude to highly organised and well lead raiding and war parties, attributes seen in the wolf pack.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 33 | ██████████ 95% |
| Defence | 43 | ████████·· 84% |
| · armour | 13 | ████████·· 75% |
| · defence skill | 25 | ███████··· 74% |
| · shield | 5 | ██████···· 57% |
| Morale | 13 | ███████··· 70% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 2,218 dn | ██████···· 57% |
| Upkeep per turn | 771 dn | ███████··· 74% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | — | Charge bonus | 33 | — | Type | melee · blade | — | Damage | slashing | — |
| Properties | Armour-piercing (counts only half the target's armour) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 43 | — | Armour | 13 | — | Defence skill | 25 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.25 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 3 Military Industrial Complex · Volcaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Volcaean area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Volcaean | 3 |
