RTR: Imperium Surrectum
edit new page
FactionsWhat its factions believeBuildings Brittonic factions cannot buildAgents and forts

Brittonic

← all cultures · all factions · wiki index

10 factions · 24 settlements at the start

Factions

10 factions are Brittonic, holding 24 settlements at the start of the campaign (1.8% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Brigantes4 Celtic Durotriges4 Celtic
Catuvellauni3 Celtic Dumnonii3 Celtic
Cantiaci2 Celtic Ordovices2 Celtic
Silures2 Celtic Trinovantes2 Celtic
Caledonii1 Celtic Iverni1 Celtic

What its factions believe

All 10 of its factions follow the same belief.

BeliefFactionsWho
Celtic10Brigantes, Durotriges, Catuvellauni, Dumnonii, Cantiaci, Ordovices, Silures, Trinovantes, Caledonii, Iverni

Buildings Brittonic factions cannot build

Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).

Agents and forts

What it costs a Brittonic faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn