Germanic
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Part of the Germanic group. Held in 83 of 1,307 regions · its people live in 84 · the state belief of 16 factions
Where it is on the map
83 of the 1,307 regions hold this belief, 6.4% of the map. In some it is the majority belief; in the rest it is a minority held alongside a larger one.
| Strength | Regions | Share of its regions | Strength | Regions | Share of its regions | |||
|---|---|---|---|---|---|---|---|---|
| Majority | 56 | 67% | Minority | 27 | 33% |
Majority: 56 regions
Ampsivaria · Anglia · Angrivaria · Atmonia Vetus · Avionia · Bastarnia Vetus · Bructeria Maior · Bructeria Minor · Burgundia · Buria · Canninefatia Vetus · Caulcia-Campsiania · Chaedinia · Chamavia · Chasuaria-Dulgubnia · Chattia · Chattuaria · Chaucia Maior · Chaucia Minor · Cheruscia · Cimbria · Daucionia · Didunia · Eudosia · Favonaea-Firaesia · Fosia · Frisia · Gutia · Gutia Orientalis · Haria · Harudia · Helisia · Helveconia · Hermunduria · Hillevionia · Hirria · Insula Gutarum · Langobardia · Manimia · Marcomannia Vetus · Marvingia Vetus · Mugilonia-Sibinia · Naharvalia · Nuithonia · Quadia Vetus · Reudignia · Rugia · Sciria · Semnonia · Sidonia Vetus · Suardonia · Suionia-Sitonia · Teutonia · Varinia · Variscia · Zumia-Marsignia
Minority: 27 regions
Anartia · Betasia · Boihaemum · Caeracatia-Triboccia · Caerosia-Paemania · Ceutronia-Levacia · Condrusia-Segnia · Cugernia Vetus · Eburonia · Eburonia Orientalis · Geidumnia · Marsia Vetus · Mattiaca · Nemetia Vetus · Nervia · Pleumoxia-Grudia · Sturia-Marsacia · Sugambria · Sunicia-Texandria · Tencteria Vetus · Teuriohaemum · Treveria · Treveria Orientalis · Tubantia · Ubia Vetus · Usipetia Vetus · Vangionia Vetus
The people it belongs to
Germanic people live in 84 regions, and are the majority in 56 of them. The share is of each region's population.
Where its people live (84)
In 1 region its people live but do not hold the belief: Volcaea.
Who follows it
16 of the 239 factions hold this as their state belief. Between them they hold 24 settlements at the campaign start.
The 16 factions
| Faction | Culture | Provinces | Faction | Culture | Provinces | Faction | Culture | Provinces | Faction | Culture | Provinces |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Germanic | 5 | Germanic | 3 | Germanic | 3 | Germanic | 2 | ||||
| Germanic | 1 | Germanic | 1 | Germanic | 1 | Germanic | 1 | ||||
| Germanic | 1 | Germanic | 1 | Germanic | 1 | Germanic | 1 | ||||
| Germanic | 1 | Germanic | 1 | Germanic | 1 | Germanic | — |
What builds it
These buildings strengthen the belief where it is already held. How much they add depends on how strong it already is there: the columns run from a weak minority (1) to where it is the majority.
| Where | 1 | 2 | 3 | majority | Where | 1 | 2 | 3 | majority | Where | 1 | 2 | 3 | majority | Where | 1 | 2 | 3 | majority |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dependency | +4 | +8 | +12 | +16 | Direct Rule | +2 | +4 | +6 | +8 | Indirect Rule | +3 | +6 | +9 | +12 | Large Colony | +10 | +10 | +10 | +10 |
| Region Information Scroll | +2 | +4 | +6 | +8 | Small Colony | +6 | +6 | +6 | +6 |
These buildings add the belief only where it is not held yet; that is how it spreads to new regions:
| Where | What | Where | What | ||||
|---|---|---|---|---|---|---|---|
| Large Colony | Germanic belief +16 | Small Colony | Germanic belief +8 |
Other buildings that spread it
These also add the belief, depending on who owns the settlement, what government it has, or whether the belief is already there.
| Where | Amounts | Where | Amounts | Where | Amounts | Where | Amounts |
|---|---|---|---|---|---|---|---|
| Shrine, Temple, Large Temple, Awesome Temple, Pantheion | +1, +2, +4, +6, +8, +10 | Small Colony, Large Colony | +2, +4, +6, +8, +10, +16 | Town Theatre (Leisure), Odeon (Leisure), Theatre (Leisure), Great Theatre (Leisure) | +2, +5 | Racing Course (Leisure), Hippodrome (Leisure), Huge Hippodrome (Leisure) | +1, +2, +3 |
| Tavern (Leisure), Feasting Hall (Leisure) | +1, +2 | Amber Exports (Urban) | +2 | Homeland | +16 | Region Information Scroll | +16 |
What it unlocks
Nothing. No building and no unit depends on a belief. Nor does any belief cause unrest against another in RIS, whether they share a group or not.
Its group
The Germanic group holds this belief alone.
