RTR: Imperium Surrectum
edit new page
FactionsWhat its factions believeBuildings Germanic factions cannot buildAgents and forts
RIS wiki › RIS Light › cultures

Germanic

← all cultures · all factions · wiki index

16 factions · 13 settlements at the start

Factions

16 factions are Germanic, holding 13 settlements at the start of the campaign (2.2% of the map).

The 16 factions
FactionProvinces at the startDefault beliefFactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Lugii5 Germanic Bastarnae1 Germanic Chatti1 Germanic
Cherusci1 Germanic Cimbri1 Germanic Gothones1 Germanic
Suebi1 Germanic Sugambri1 Germanic Venedae1 Germanic
Chauci— Germanic Frisii— Germanic Germanics— Germanic
Hermunduri— Germanic Langobardi— Germanic Marcomanni— Germanic
Quadi— Germanic

What its factions believe

All 16 of its factions follow the same belief.

BeliefFactionsWho
Germanic16Lugii, Bastarnae, Chatti, Cherusci, Cimbri, Gothones, Suebi, Sugambri, Venedae, Chauci, Frisii, Germanics, Hermunduri, Langobardi, Marcomanni, Quadi

Buildings Germanic factions cannot build

Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation), Stadion (Leisure).

Agents and forts

What it costs a Germanic faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn