RTR: Imperium Surrectum
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FactionsWhat its factions believeBuildings Scythian factions cannot buildBonuses for being ScythianAgents and forts

Scythian

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11 factions · 20 settlements at the start

Factions

11 factions are Scythian, holding 20 settlements at the start of the campaign (1.5% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Chorasmia4 Scythian Royal Scythians4 Scythian
Aorsi2 Scythian Royal Sarmatians2 Scythian
Saka2 Scythian Siraces2 Scythian
Arshi1 Scythian Iazyges1 Scythian
Kucha1 Scythian Rhoxolani1 Scythian
Scythians— Scythian

What its factions believe

All 11 of its factions follow the same belief.

BeliefFactionsWho
Scythian11Chorasmia, Royal Scythians, Aorsi, Royal Sarmatians, Saka, Siraces, Arshi, Iazyges, Kucha, Rhoxolani, Scythians

Buildings Scythian factions cannot build

Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).

Bonuses for being Scythian

These bonuses apply in a settlement only when its owner is Scythian.

EffectWhereEffectWhere
public order (happiness) +2Fine Horses Exports (Rural)public order (happiness) +2Horse Breeder (Rural)

Agents and forts

What it costs a Scythian faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn