Factions
11 factions are Scythian, holding 8 settlements at the start of the campaign (1.3% of the map).
What its factions believe
All 11 of its factions follow the same belief.
| Belief | Factions | Who | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 11 | Royal Scythians, Saka, Royal Sarmatians, Siraces, Aorsi, Arshi, Chorasmia, Iazyges, Kucha, Rhoxolani, Scythians |
Buildings Scythian factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).
Bonuses for being Scythian
These bonuses apply in a settlement only when its owner is Scythian.
| Effect | Where | Effect | Where | ||||
|---|---|---|---|---|---|---|---|
| public order (happiness) +2 | Fine Horses Exports (Rural) | public order (happiness) +2 | Horse Breeder (Rural) |
Agents and forts
What it costs a Scythian faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
