RTR: Imperium Surrectum
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FactionsWhat its factions believeBuildings Scythian factions cannot buildBonuses for being ScythianAgents and forts
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Scythian

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11 factions · 8 settlements at the start

Factions

11 factions are Scythian, holding 8 settlements at the start of the campaign (1.3% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Royal Scythians4 Scythian Saka2 Scythian
Royal Sarmatians1 Scythian Siraces1 Scythian
Aorsi— Scythian Arshi— Scythian
Chorasmia— Scythian Iazyges— Scythian
Kucha— Scythian Rhoxolani— Scythian
Scythians— Scythian

What its factions believe

All 11 of its factions follow the same belief.

BeliefFactionsWho
Scythian11Royal Scythians, Saka, Royal Sarmatians, Siraces, Aorsi, Arshi, Chorasmia, Iazyges, Kucha, Rhoxolani, Scythians

Buildings Scythian factions cannot build

Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).

Bonuses for being Scythian

These bonuses apply in a settlement only when its owner is Scythian.

EffectWhereEffectWhere
public order (happiness) +2Fine Horses Exports (Rural)public order (happiness) +2Horse Breeder (Rural)

Agents and forts

What it costs a Scythian faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn