Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Elephants | 2 | Hemp | 2 | Pottery | 1 | Silk | 1 | ||||
| Silver | 1 | Tin | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 3 / 14 | Terrain | Mountain valley | Climate | Arid | |
| Water source | River | Mine deposits | Silver (quantity 1), Tin (quantity 1) |
Units raised here
Whoever holds Arachosia can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Persian area of recruitment (4 units)
Asian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

