Description
"The Greek shall come against thee,
The conqueror of the East;
Besides him stalks to battle
The huge earth-shaking beast,
The beast on whom the castle
With all its guards doth stand,
The beast who hath between his eyes
The serpent for a hand."
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 24 | █········· 7% |
| Attack | 6 | █········· 3% |
| Charge bonus | 0 | █········· 0% |
| Defence | 10 | █········· 1% |
| · armour | 9 | █████····· 50% |
| · defence skill | 1 | █········· 0% |
| · shield | 0 | █········· 0% |
| Morale | 12 | ██████···· 57% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 4,579 dn | █████████· 94% |
| Upkeep per turn | 1,676 dn | ██████████ 99% |
| Turns to recruit | 4 |
Weapons
Its secondary attack is the stronger one: 15 against 6.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 6 | 15 | Charge bonus | 0 | 1 | Type | missile · archery | melee · other | Damage | piercing | blunt |
| Projectile | arrow | — | Range | 120 | — | Ammunition | 25 | — | Properties | — | Armour-piercing (counts only half the target's armour) · may throw men into the air · hits an area, not just one man |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 10 | — | Armour | 9 | 13 | Defence skill | 1 | 38 | Shield | 0 | — |
Condition and terrain
| Hit points | 1 · elephant indian royal 15 | Mount | elephant indian royal | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -8 | Charge distance | 60 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 1 | Spacing between men: close / loose | 7.7 × 9.1 m / 11 × 13 m | Default ranks | 2 |
In battle: Frighten nearby enemy infantry · Animals may run amok
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Dependency only · Tier 1 Colony not built | Any settlement | Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Direct Rule | Tier 3 Military Industrial Complex · Elephants · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · Elephants |


