RTR: Imperium Surrectum
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Indian War Elephants

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Indian War Elephants info cardIndian War Elephants unit card

Class: heavy · Category: cavalry · Men per unit: 24

Description

"The Greek shall come against thee,

The conqueror of the East;

Besides him stalks to battle

The huge earth-shaking beast,

The beast on whom the castle

With all its guards doth stand,

The beast who hath between his eyes

The serpent for a hand."

Stats

Rank in roster
Men per unit24█········· 7%
Attack6█········· 3%
Charge bonus0█········· 0%
Defence10█········· 1%
· armour9█████····· 50%
· defence skill1█········· 0%
· shield0█········· 0%
Morale12██████···· 57%
DisciplineNormal
TrainingUntrained
Recruitment cost4,579 dn█████████· 94%
Upkeep per turn1,676 dn██████████ 99%
Turns to recruit4

Weapons

Its secondary attack is the stronger one: 15 against 6.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack615Charge bonus01Typemissile · archerymelee · otherDamagepiercingblunt
Projectilearrow—Range120—Ammunition25—Properties—Armour-piercing (counts only half the target's armour) · may throw men into the air · hits an area, not just one man

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total10—Armour913Defence skill138Shield0—

Condition and terrain

Hit points1 · elephant indian royal 15Mountelephant indian royalGround: scrub / sand / forest / snow0 / -1 / 0 / -8Charge distance60
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates1Spacing between men: close / loose7.7 × 9.1 m / 11 × 13 mDefault ranks2

In battle: Frighten nearby enemy infantry · Animals may run amok

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)