Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Timber | 4 | Grapes | 2 | Olives | 1 | Perfumes & Medicinal Herbs | 1 | ||||
| Sheep | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 7 / 14 | Terrain | River valley | Climate | Humid sub tropical | |
| Water source | Springs | Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Bithynian, Greek, Ferrata early | Cultural homeland | Bithynian |
Units raised here
Whoever holds Bithynia can raise these 13 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (8 units)
Bithynian area of recruitment (5 units)

