Trade goods
| Trade good | Amount | Trade good | Amount | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wild Animals | 2 | Perfumes & Medicinal Herbs | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 2 / 14 | Terrain | Mountains | Climate | Continental | |
| Water source | Lake | Port | Natural harbour up to Trade Port |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Brittonic, Caledonian | Cultural homeland | Caledonian |
Units raised here
Whoever holds Caledonia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Brittonic area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Brittonic Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Caledonian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Caledonian Swordsmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

