Trade goods
| Trade good | Amount | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wild Animals | 2 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 3 / 14 | Terrain | Wetlands | Climate | Sub artic | |
| Water source | River | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Aestian |
Units raised here
Whoever holds Carbonia-Salia can raise this unit here. A faction with one of them on its own roster raises it that way instead.
Aestian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Aestian Clubmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

