Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 6 / 14 | Terrain | Forest | Climate | Continental | |
| Water source | River | River trade | Navigable river | Mine deposits | Iron (quantity 2) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Chattian, Germanic, Germanica early | Cultural homeland | Chattian |
Units raised here
Whoever holds Chattia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Germanic area of recruitment (3 units)
Chattian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Chattian Freemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

