Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 6 / 14 | Terrain | River valley | Climate | Oceanic | |
| Water source | River | Port | Natural harbour up to Shipwright | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Chaucian, Germanic, Germanica early | Cultural homeland | Chaucian |
Units raised here
Whoever holds Chaucia Minor can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Germanic area of recruitment (3 units)
Chaucian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Chaucian Fardimen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

