Trade goods
| Trade good | Amount | Trade good | Amount | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Pitch, Bitumen & Tars | 1 | Wild Animals | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 2 / 14 | Terrain | Karst terrain | Climate | Continental | |
| Water source | Springs |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Etennian, Pisidian, Ferrata early |
Units raised here
Whoever holds Etennia-Kotennia can raise these 3 units here. A faction with one of them on its own roster raises it that way instead.
Pisidian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Pisidian Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Pisidian Thureophoroi | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Etennian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Etennian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

