Trade goods
| Trade good | Amount | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Salt | 2 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Grassland | Climate | Dry sub tropical | |
| Water source | Lake | Port | Natural harbour up to Trade Port |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Bosporan, Scytho-bosporan, Greek | Cultural homeland | Bosporan |
Units raised here
Whoever holds Korokondamitis can raise these 14 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (8 units)
Bosporan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Bosporan Archers | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Bosporan Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Bosporan Thureophoroi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Scytho-bosporan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Scytho-Bosporan Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Scytho-Bosporan Horse Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Scytho-Bosporan Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

