Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Perfumes & Medicinal Herbs | 5 | Grain | 3 | Horses | 3 | Olives | 3 | ||||
| Spices | 2 | Grapes | 2 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 9 / 14 | Terrain | Grassland | Climate | Mediterranean | |
| Water source | Springs | Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Libyan, Kyrenaean, Greek, Cyrenaica early | Cultural homeland | Kyrenaean |
Units raised here
Whoever holds Kyrenaike can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Libyan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Libyan Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Kyrenaean area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Kyrenaian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

