Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Karian, Alabandian, Ferrata early | Cultural homeland | Chrysaorian |
Units raised here
Whoever holds Marsyas can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Karian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Karian Heavy Infantry | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Karian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony | |
| Karian Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Karian Thureophoroi | Tier 2 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony |
Alabandian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Alabandian Aspidophoroi | Tier 2 Military Industrial Complex · Greek Reforms: Aspidophoroi · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony |

