Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wild Animals | 3 | Pitch, Bitumen & Tars | 2 | Cotton | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Mountains | Climate | Continental | |
| Water source | River |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Persian, Asian, Ferrata early |
Units raised here
Whoever holds Notia Gordyene can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Persian area of recruitment (4 units)
Asian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

