Trade goods
| Trade good | Amount | Trade good | Amount | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Timber | 2 | Perfumes & Medicinal Herbs | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Forest | Climate | Temperate | |
| Water source | River | Port | Natural harbour up to Trade Port |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Umbrian, Gallica early | Specialty recruitment | Camillan | Cultural homeland | Sarsinate |
Units raised here
Whoever holds Sassinia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Umbrian area of recruitment (7 units)
| Unit | Requires | |
|---|---|---|
| Umbrian Heavy Cavalry | Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built | |
| Umbrian Heavy Spearmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Umbrian Hoplites | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Umbrian Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Swordsmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |

