RTR: Imperium Surrectum
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Trade goodsResources and characterUnits raised here

Sintike-Odomantike

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Map of Sintike-Odomantike and its neighbours

Its settlement is Herakleia-Sintike, held at the campaign start by Antigonid Kingdom (Western Hellenistic).

People: Thracian 60%, Macedonian 40% · Trade goods: Sheep ×2, Silver ×2, Gold, Marble

Trade goods

Trade goodAmountTrade goodAmountTrade goodAmountTrade goodAmount
Sheep2Silver2Gold1Marble1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Thracian 60%, Macedonian 40%Fertility5 / 14TerrainMountain valleyClimateHumid sub tropical
Water sourceRiverRiver tradeNavigable riverMine depositsGold (quantity 1), Silver (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zonesThracian, Parthica early

Units raised here

Whoever holds Sintike-Odomantike can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Thracian area of recruitment (10 units)

UnitRequires
Thracian ArchersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian HippakontistaiGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Light LancersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian LongspearmenGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble CavalryTier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Thracian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform)Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian RhomphaiophoroiTier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Sica CavalryTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian SlingersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built