Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 3 / 14 | Terrain | Karst terrain | Climate | Humid sub tropical | |
| Port | Natural harbour up to Trade Port | Mine deposits | Iron (quantity 2) |
Units raised here
Whoever holds Taurike can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.
Scythian area of recruitment (8 units)
Taurian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Taurian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Taurian Pirates | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Taurian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

