Description
Archers are rightly feared for the casualties they can inflict, but they are vulnerable in hand-to-hand combat.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 1 | █········· 4% |
| Defence | 14 | █········· 6% |
| · armour | 3 | ██········ 21% |
| · defence skill | 11 | █········· 6% |
| · shield | 0 | █········· 0% |
| Morale | 6 | █········· 6% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 1,425 dn | █········· 14% |
| Upkeep per turn | 495 dn | ██········ 20% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 5 | Charge bonus | 1 | 1 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 30 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 14 | — | Armour | 3 | — | Defence skill | 11 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.83 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:
Aorsi · Arshi · Chorasmia · Iazyges · Kucha · Rhoxolani · Royal Sarmatians · Royal Scythians · Saka · Siraces
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Scythian | 68 |


