RTR: Imperium Surrectum
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Trade goodsResources and characterUnits raised here

Triballia

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Map of Triballia and its neighbours

Its settlement is Oiskos, held at the campaign start by Triballi (Thracian), their capital.

People: Triballian 75%, Celtic 15%, Thracian 10% · Trade goods: Sheep ×3, Grain, Iron, Livestock

Trade goods

Trade goodAmountTrade goodAmountTrade goodAmountTrade goodAmount
Sheep3Grain1Iron1Livestock1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Triballian 75%, Celtic 15%, Thracian 10%Fertility6 / 14TerrainGrasslandClimateContinental
Water sourceRiverRiver tradeNavigable riverMine depositsIron (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zonesThracian, Galato-thracian, Paterna earlyCultural homelandTriballian

Units raised here

Whoever holds Triballia can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.

Thracian area of recruitment (10 units)

UnitRequires
Thracian ArchersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian HippakontistaiGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Light LancersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian LongspearmenGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble CavalryTier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Thracian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform)Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian RhomphaiophoroiTier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Sica CavalryTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian SlingersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Galato-thracian area of recruitment (1 unit)