RTR: Imperium Surrectum
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Trade goodsResources and characterUnits raised here
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Triballia

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Map of Triballia and its neighbours

Its settlement is Oiskos, held at the campaign start by Triballi (Thracian), their capital.

People: Triballian 75%, Celtic 15%, Thracian 10% · Trade goods: Livestock ×2, Stone

Trade goods

Trade goodAmountTrade goodAmount
Livestock2Stone1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Triballian 75%, Celtic 15%, Thracian 10%Fertility5 / 14TerrainKarst terrainClimateContinental
Water sourceRiverRiver tradeNavigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zonesGalato-thracian, Thracian, Paterna earlyCultural homelandTriballian

Units raised here

Whoever holds Triballia can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.

Thracian area of recruitment (10 units)

UnitRequires
Thracian ArchersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian HippakontistaiGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Light LancersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian LongspearmenGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble CavalryTier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Thracian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform)Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian RhomphaiophoroiTier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Sica CavalryTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian SlingersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Galato-thracian area of recruitment (1 unit)