Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sheep | 3 | Grain | 2 | Horses | 2 | Pitch, Bitumen & Tars | 2 | ||||
| Dyes | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 9 / 14 | Terrain | River valley | Climate | Humid sub tropical | |
| Water source | River | Port | Natural harbour up to Trade Port | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Gallic, Cyrenaica early | Cultural homeland | Venetic |
Units raised here
Whoever holds Venetia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Gallic area of recruitment (10 units)

