RTR: Imperium Surrectum
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What sets it offWhat happensPlaying as the rebels

The Chrysaorian Revolt

The Chrysaorian Revolt

Breaks away: Chrysaorian League from whoever holds Kaunos, Antiocheia-Alabanda and Stratonikeia (at the start, the Ptolemaic Empire and the Seleucid Empire)

The Karian cities of Kaunos, Antiocheia-Alabanda and Stratonikeia break away and form the Chrysaorian League. At the start of the campaign Kaunos belongs to the Ptolemaic Empire and the other two to the Seleucid Empire. The revolt can break out early under Rhodian rule, and it happens by itself at turn 102 (245 BC) at the latest.

It can happen in any campaign, whether the three cities are held by a human or by the AI.

What sets it off

  • One of the three cities rebels on its own after Rhodes has held at least two of the three at the start of more than 10 turns in total (they need not be in a row).
  • If it has not happened before, the revolt breaks out automatically at the start of turn 102 (245 BC).

What happens

The settlements that revolt (3):

SettlementHeld at the campaign start bySettlementHeld at the campaign start bySettlementHeld at the campaign start by
KaunosPtolemaic EmpireAntiocheia-AlabandaSeleucid EmpireStratonikeiaSeleucid Empire

Playing as the rebels

If the human player held at least one of the three cities at the start of the turn in which the revolt broke out, the message 'The Chrysaorian League declares independence!' appears at the start of the next turn and offers the chance to take over the Chrysaorian League. Accepting switches the player to the League and adds a government building in Stratonikeia, Kaunos and Antiocheia-Alabanda; declining changes nothing. A player who held none of the three cities gets no offer. The Chrysaorian League is a playable faction.

The in-game message: The Chrysaorian League declares independence!

The Karians have since long been under the influence of several foreign powers. This stops now! United under the banner of the Chrysaorian League, the Karians have driven out the now-fractured Makedonians, choosing self-governance.

HISTORICAL BACKGROUND

The Chrysaorian League was an informal, loose federation of several cities headed by Stratonikeia in the ancient region of Karia, Anatolia. Members had votes in proportion to the number of towns they possessed. They would assemble at the temple of Zeus Chrysaoris (of the golden sword), their pride and joy, which was “the common possession of all Karians, whither they gather both to offer sacrifice and to deliberate on their common interests.” (Strab. 14.2.25) Yet there was much competition. Nearby Mylasa had THREE cults of Zeus: Osogo, Karius and Labrandos (Strab. 14.2.23). This rivalry led to conflict, and the temple at Labranda was seemingly occupied. Hellenistic kings got involved. The Ptolemies supported the League, the Seleucids Mylasa. The latter prevailed following Antigonid mediation (I.Labr. 5). The area eventually came under Seleucid influence until the Treaty of Apameia, which concluded the Roman-Seleucid war, granted control of the region to Rhodes. The League, with Roman acknowledgement, rebelled against the Rhodian influence, and its independence was finally acknowledged (Polyb. 30.5.12).

Do you want to discontinue your campaign and play as the newly emerged Chrysaorian faction?