Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 6 | █········· 3% |
| Charge bonus | 0 | █········· 0% |
| Defence | 12 | █········· 4% |
| · armour | 3 | ██········ 21% |
| · defence skill | 7 | █········· 1% |
| · shield | 2 | ███······· 25% |
| Morale | 5 | █········· 4% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 942 dn | █········· 4% |
| Upkeep per turn | 345 dn | █········· 12% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 6 | 2 | Charge bonus | 0 | 0 | Type | missile · archery | melee · simple | Damage | blunt | piercing |
| Projectile | stone | — | Range | 150 | — | Ammunition | 35 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 12 | — | Armour | 3 | — | Defence skill | 7 | — | Shield | 2 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.86 | Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:
Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Arab | 73 |


