RTR: Imperium Surrectum
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Arab Slingers

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Arab Slingers info cardArab Slingers unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack6█········· 3%
Charge bonus0█········· 0%
Defence12█········· 4%
· armour3██········ 21%
· defence skill7█········· 1%
· shield2███······· 25%
Morale5█········· 4%
DisciplineLow
TrainingUntrained
Recruitment cost942 dn█········· 4%
Upkeep per turn345 dn█········· 12%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack62Charge bonus00Typemissile · archerymelee · simpleDamagebluntpiercing
Projectilestone—Range150—Ammunition35—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total12—Armour3—Defence skill7—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.86Spacing between men: close / loose1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

Where Arab Slingers can be recruited

ZoneProvinces
Arab40